6 students


In this course we will examine the basics of 2D animation from 3 perspectives simultaneously.

Why 3 perspectives? Because these 3 perspectives are the parts of animation that are used most frequently:

  • Motion Graphics
  • Web Animation/Interactivity
  • Character Animation

These 3 types of animation share many qualities. I’m certain you will feel a lot of overlap as you explore.

Here are the things I hope we’ll learn in this course:

Construction Drawing and Design Principles

  • Explore the principles of constructive drawing as they relate to cartooning and illustration
  • Design figures and objects using basic shapes for consistency in drawing and to denote emotional story principles through imagery.
  • analyze drawings by industry professionals and compare them to student drawings

Use composition and design elements of visual storytelling.

  • Utilize principles of repetition and contrast in the development of shape based characters and objects when composing images containing designed elements.

Create storyboards and animatics for motion graphics, interactive interfaces, and basic character animation based on provided scripts, as well as self-generated scripts

  • Demonstrate effective compositions for storytelling through drawn/sketched images
  • Demonstrate effective pre-production animations of sound and still images to tell effective stories and illicit desired emotional responses in audiences.
  • Explain the various purposes of storyboards in relation to interactive linear and non-linear communication design
  • Define formats and labeling guidelines for storyboards
  • Identify and illustrate the sequence of the digital publication in relation to user interaction
  • Identify the purpose of scripts in relation to interactive communication design
  • Examine content selection as it applies to interactive design
  • Explore various techniques for navigational sequence
  • Produce outlines, thumbnail sketches, roughs, production, and professional-quality presentation storyboards
  • Produce publication storyboards that integrate various media such as text, video, photography and animation.

Apply visual and timeline-based design principles 

    • Incorporate image file formats into interactive projects
    • Define the concept of timing including arcs and lines for natural and mechanical motion.

Explore imagery, audio, motion, and interactivity 

  • Programming concepts for time-based projects
  • produce 3 polished portfolio examples of motion graphics, interactive design, and character animation.


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